Items
151 items live right now. Shop prices are what you pay; the pawn shop buys anything back for its sell price.
Cardboard Box
Mostly junk. Mostly.
Wooden Crate
Splinters included. Slightly better odds.
Steel Box
Locked tight. Better odds inside.
Gold Safe
No commons inside. Ever.
Black Box
Something red glows through the seams. Epic or better, always, and a 3% chance of a bonus Red Box.
Red Box
Can't be bought. Every box you open has a small bonus chance at one (0.2% Cardboard up to 3% Black Box). Legendary or better inside, and the only box that can drop RED items.
Rusty Pipe
Tetanus included.
Spiked Bat
Home run, every time.
Dildo Sword
Jiggly, pink and unreasonably effective. Nobody asks where it came from.
Chain Whip
Loud and painful.
Butterfly Knife
Flip, flip, stab. Lands a critical hit 25% of the time.
Stun Stick
Light hit, big zap. Stuns 15-25 minutes, but the zap fizzles 25% of the time.
Crimson Katana
Forged in red, sheathed in black.
Stun Gun
Fires from range. Your target can't attack for 90 minutes. Each shot uses a Stun Cartridge.
Hellfire Cleaver
Still warm.
Black Star
Nobody knows where it came from.
The Reaper
A crimson scythe. The strongest blade there is, and it lands a critical hit 30% of the time. Only from a Red Box.
Junker C9
Ugly, heavy, cheap, and it still goes bang. Fires 9mm.
Block 19
Reliable and everywhere. Fires 9mm.
Viper .357
Six shots of .357 Magnum. Polished to a shine.
Sand Hawk .50
Hand cannon. Fires .50 AE.
Gold Sand Hawk
Gold-plated hand cannon. Lands a critical hit 20% of the time. Fires .50 AE.
Crimson Revolver
Six red chambers, no misses. Lands a critical hit 30% of the time. Fires .357 Magnum.
Fold-9 Carbine
Folds in half, fits in a backpack. 3-round burst of 9mm.
SKS
The AK's older cousin. 3-round burst of 7.62x39mm.
AK-47
Never jams. 3-round burst of 7.62x39mm.
M4A1
Light and accurate. 3-round burst of 5.56 NATO.
Scarab-H
Heavy hitter. 3-round burst of 7.62 NATO.
M249 SAW
Belt-fed. Every burst eats 5 rounds of 5.56 NATO.
Red Rain
A crimson minigun. Nothing hits harder. Every burst eats 6 rounds of 5.56 NATO. Only from a Red Box.
Rimfire 22
Squirrel gun. Small rounds, steady aim. Fires .22 LR.
Frontier 1894
Lever-action cowboy rifle. Fires .357 Magnum.
Mosin-Nagant
Old, wooden, deadly. Fires 7.62x54R.
Ridgeline 700
Bolt-action precision. Fires .308.
Dragunov SVD
Semi-auto marksman rifle. Fires 7.62x54R.
Bastion .50
Anti-materiel. Fires .50 BMG.
Single-Shot Shotgun
Grandpa's. One shell at a time. Fires 12 Gauge.
Coach Gun
Double barrel, sawed short. Fires 12 Gauge.
Ridgeline 870
Pump-action classic. Fires 12 Gauge.
Twin-Tube TS
Bullpup, twin tubes. Fires 12 Gauge.
Vantage S4
Semi-auto combat shotgun. Fires 12 Gauge.
AA-12
Full-auto shotgun. The spread clips two bystanders. Fires 12 Gauge.
Firecracker
Mostly noise. Pops one bystander too.
Pipe Bomb
Homemade and unstable. Catches one bystander in the blast.
Molotov
Spreads fast. Burns two bystanders.
M67 Grenade
Pull the pin, count to three. Hits two bystanders.
RPG-7
Overkill. The blast hits three bystanders. Each shot uses a PG-7V Rocket.
Nail Board
Set it with r/use. Whoever steps on it takes 5-9 damage.
Caltrops
Set it with r/use. Spikes everywhere: whoever walks through takes 10-15 damage.
M18 Claymore
Set it with r/use. The next person who robs you or hits you up close takes 20-30 damage.
Net Trap
Set it with r/use. Whoever trips it takes 8-14 damage and is tangled up: no attacking for 20 minutes.
Bear Trap
Set it with r/use. Whoever steps in it takes 15-25 damage and is stuck: no attacking for 10 minutes.
Laser Trap
Set it with r/use. Cross the beam and take 30-40 damage. The strongest trap there is.
Tesla Coil
Set it with r/use. Whoever sets it off takes 40-50 damage and is fried: no attacking for 30 minutes.
Red Laser Grid
Set it with r/use. Whoever walks into it takes 55-70 damage and is caught: no attacking for 45 minutes. The strongest trap there is. Only from a Red Box.
M320 Grenade Launcher
Kept. Each shot uses a 40mm Grenade and hits two bystanders.
FGM-148 Javelin
Fire and forget. Each shot uses a Javelin Missile and hits four bystanders.
Red Nuke
Ends the conversation. The fallout hits every player in the game.
Stun Cartridge
One shot for the Stun Gun.
PG-7V Rocket
For the RPG-7.
9mm Rounds
For the Junker C9, Block 19 and Fold-9 Carbine (3 per burst).
.22 LR Rounds
For the Rimfire 22.
.357 Magnum Rounds
For the Viper .357, Frontier 1894 and Crimson Revolver.
.50 AE Rounds
For the Sand Hawk .50 and Gold Sand Hawk.
7.62x39mm Rounds
For the SKS and AK-47. 3 per burst.
5.56 NATO Rounds
For the M4A1 (3 per burst) and M249 SAW (5 per burst).
7.62 NATO Rounds
For the Scarab-H. 3 per burst.
7.62x54R Rounds
For the Mosin-Nagant and Dragunov SVD.
.308 Rounds
For the Ridgeline 700.
.50 BMG Rounds
For the Bastion .50.
12 Gauge Shells
For every shotgun.
40mm Grenades
For the M320 Grenade Launcher.
Javelin Missile
For the FGM-148 Javelin.
Cardboard Vest
Better than nothing. Barely.
Leather Jacket
Looks tough, mostly is.
Hockey Pads
Built for slapshots. Works on bats too.
Riot Shield
Stand your ground.
Ballistic Vest
Rated for serious trouble.
Bomb Suit
Rated for explosions. Blasts aimed at someone else can't touch you.
Obsidian Plate
Heavy, black, unbreakable.
Dragonscale Coat
Red scales, still warm. Nothing gets through easily.
Void Cloak
Hits just pass through.
Red Box Exosuit
Powered armor in Red Box colours: 120 armor HP, and blasts or buckshot aimed at someone else can't touch you. Only from a Red Box.
Bobby Pin
Picks a padlock 25% of the time (less if a guard animal is watching). Used up either way.
Bump Key
Picks a padlock 40% of the time (less if a guard animal is watching). Used up either way.
Bolt Cutters
Cuts a padlock 60% of the time (less if a guard animal is watching). Used up either way.
Lockpick
Picks a padlock 99% of the time (less if a guard animal is watching). Used up either way.
C4
Explosive. r/attack or r/use it to blow up a player and 2 bystanders, or pick it in r/rob to blow any padlock off (no guard dog stops it, 1 grab). Used up.
Skeleton Key
Picks a padlock 85% of the time and lets you grab one extra item. Locked up? r/use it to break out (65%). Used up either way.
Safe Cracker
Passive: keep one in your stash and your next r/rob also cracks their bank for 10-25% of it. Used up on that robbery, win or lose.
Safe Code Cracker
Passive: keep one in your stash and your next r/rob also cracks the code on their Safe and takes 1 random item out of it. Used up on that robbery, win or lose.
Padlock
Put it on with r/use padlock to lock your wallet and stash and hide them (and your bank) from everyone else. Robbers have to break in, and it only comes off if someone picks it.
Guard Goose
Honks at anyone who gets near your stash. Robbers are 8% less likely to get you. 45% chance it gets taken out if one does.
Alley Cat
Hisses, scratches, knocks your stuff off the table at 3am. Robbers are 10% less likely to get you. 45% chance it gets taken out if one does.
Watch Parrot
Squawks "THIEF!" at the worst possible moment. Robbers are 12% less likely to get you. 40% chance it gets taken out if one does.
Python
Coiled up on your stash. Robbers are 15% less likely to get you. 35% chance it gets taken out if one does.
Guard Dog
Robbers are 20% less likely to get you. 30% chance it gets taken out if one does.
Alligator
Lives in the bathtub. Robbers are 24% less likely to get you. 25% chance it gets taken out if one does.
Honey Badger
Doesn't care. Robbers are 26% less likely to get you. 22% chance it gets taken out if one does.
Pit Bull
Robbers are 30% less likely to get you. 20% chance it gets taken out if one does.
Tiger
Nobody argues with a tiger. Robbers are 34% less likely to get you. 16% chance it gets taken out if one does.
Rottweiler
Robbers are 40% less likely to get you. 12% chance it gets taken out if one does.
Grizzly Bear
Sleeps on your stash all winter. Robbers are 42% less likely to get you. 10% chance it gets taken out if one does.
Silverback Gorilla
Four hundred pounds of nope. Robbers are 45% less likely to get you. 8% chance it gets taken out if one does.
Hellhound
Robbers are 50% less likely to get you. Only a 5% chance it ever gets taken out.
Baby Dragon
Small, angry, fireproof. Robbers are 50% less likely to get you. Only a 3% chance it ever gets taken out.
Crimson Phoenix
Robbers are 60% less likely to get you. It rises from the ashes: it never gets taken out. Only from a Red Box.
Bandage
Cheap and cheerful. Heals 15 HP. Use with r/heal.
Small Health Potion
Heals 30 HP. Use with r/heal.
Health Potion
Heals 60 HP. Use with r/heal.
Max Health Potion
Heals you to full. Use with r/heal.
Medkit
Heals 50 HP. Use with r/heal.
Monocle
Have one in your stash and you can name who you hit: r/use [weapon] @someone. Used up on that attack.
Loose Cigarette
One smoke. Cooldowns 10% shorter for 30 minutes.
Pack of Smokes
The good stuff. Cooldowns 20% shorter for 1 hour.
Woodie
Rough-cut leaf, burns slow. Cooldowns 30% shorter for 2 hours.
Cuban Cigar
Hand-rolled. Cooldowns 40% shorter for 3 hours.
Gold Leaf Blunt
24k gold wrap. Cooldowns 50% shorter for 4 hours.
Nic Pouches
Pop one in the lip. Take 10% less damage for 30 minutes.
Nicotine Vape
Mango ice. Take 15% less damage for 1 hour.
THC Vape
Nothing hurts right now. Take 25% less damage for 2 hours.
Purple Lean
Double cup, moving slow. Take 30% less damage for 3 hours.
Molly
Feeling light on your feet. 8% chance to dodge attacks for 30 minutes.
Cocaine
Reflexes through the roof. 15% chance to dodge attacks for 1 hour.
Fentanyl
Nothing lands. 25% chance to dodge attacks for 2 hours.
Focus Pills
Locked in. 30% chance to dodge attacks for 3 hours.
Ghost Pill
You become a rumor. 40% chance to dodge attacks for 4 hours.
Multivitamin
One a day. +3% luck for 1 hour.
Green Smoothie
Kale, spinach, apple. +5% luck for 45 minutes.
Protein Bar
20g of protein. Heals 10 HP and +3% luck for 30 minutes.
Ginger Shot
Burns going down. +8% luck for 20 minutes.
Matcha Latte
Calm focus. +5% luck and cooldowns 5% shorter for 1 hour.
Açaí Bowl
Topped with granola. +6% luck for 1.5 hours.
Lion's Mane
Brain mushroom. +8% luck for 1.5 hours.
Juice Cleanse
Three cold-pressed bottles. +10% luck for 1 hour.
Ashwagandha
Stress, gone. +8% luck and take 5% less damage for 2 hours.
Four-Leaf Clover Tea
Steeped with an actual four-leaf clover. +15% luck for 2 hours.
Fountain of Youth
A sip from the legend. Heals you to full and +20% luck for 3 hours. Only from boxes.
Red Elixir
Every boost at once. Heals you to full, and for 3 hours: +15% luck, 25% dodge, take 25% less damage, hit 25% harder, cooldowns 40% shorter. Only from a Red Box.
Z Vodka
Bottom shelf, plastic bottle. Attacks hit 5% harder for 30 minutes.
Craft Vodka
Smooth. Attacks hit 10% harder for 1 hour.
Casa 1300 Añejo
Top shelf, tall bottle. Attacks hit 15% harder for 2 hours.
Vieux XO Cognac
Pour it slow. Attacks hit 20% harder for 3 hours.
Le Roi Cognac
Crystal decanter, century-old blend. Attacks hit 25% harder for 4 hours.
Rare Reserve 23 Bourbon
The bourbon nobody can find. Attacks hit 30% harder for 5 hours.
Rubber Duck
Squeaks menacingly.
Lucky Dice
Loaded? Never.
Pocket Watch
Stopped at 13:00.
Diamond Ring
Definitely not stolen.
Golden Trophy
For winning at crime.
Red Diamond
One of one. Probably.